The talents are wildly undercosted (10xp for most talents, as opposed to 20+ for the core book options), reflect a misunderstanding of the core rules of the game (treating Wealth as a static attribute with a prerequisite) and are in several cases attempts to sneak in entirely new archetypes disguised as talents (Assault Doctrine gives you all the gear of an assault marine and some mechanical bonuses equivalent to an archetype ability, and also says you can buy the. The pregenned space hulks are not actually space hulks, but rather random ghost ships (which could be interesting adventures on their own, but its indicative I think of the lack of coordination). The space hulk rules reference sub-tables that do not exist. It's riddled with typos, copy/pasted sidebars, missing content and poorly balanced mechanics, and provides little in the way of use to GMs or players aside from a few plot hooks and narrative prompts. Having looked over this product, I DO NOT recommend that anyone buys it.
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