Once your shift ends, you’ll get an overview of your profits and losses for the night. There’s also a bug where one of these locations will end right away. The only thing is that I feel like Night Call should have told you what these are. This will give you information that you wouldn’t have gotten normally and even be a break in the case (though you have a chance at one of them requiring some payment). Once curiosity wins out, you’ll find out that the eye icon actually means that an informant is there. The eye icon is unexplained but important to the investigation. Also, a little pro tip, if you’re close by a gas station (or just came out of one) you can reload the map by going back into the gas station. Once there, you’ll be able to fill up your tank, talk to the clerk to get a rumor about the killer, buy a newspaper, or get your one lottery card per day. You’ll also have to deal with making sure you have enough gas so you’ll have to decide when to head towards the gas station. Between picking passengers up, you can also listen to the radio or read a newspaper (assuming you have one), though, this will take up some of your time. This very well will make you want to meet all of the passengers and hear all the stories they can provide, but it might not be possible without a ton of patience. Some passengers even have an ongoing storyline so you’ll see them more than once in a single playthrough. I loved hearing all the passenger’s stories, hearing what’s going on in their life, and getting to know them. This aspect of Night Call is honestly the best and my favorite. While you’re driving your passengers, you’ll get to talk with them or listen in on what’s going on. If you decide to drive them to their destination, the lower half of the screen will be inside your cab, otherwise the map will reload all the icons (excluding the passenger you just declined). Clicking the map brings you to them and give you an estimate of their fare and how much time it will take. Whenever the (full) map loads in, you’ll get several passengers looking for a ride. You’ll be shown a stylized map of Paris and shown where your possible passengers are, gas stations, and this weird eye icon. Reunited with your good ‘ole taxi cab, it’s time to take on some passengers. Lastly, there’s the Sandman case where the victims are seemingly random, but it all makes sense once you uncover the motive. Then there is The Angel of Death who has random victims, but an unknown motive. The first one is The Judge, which is recommended for your first time as all the victims are connected and the motive is clear. Of course, the weapon and the killer’s name switch up depending on which one you choose. There are three available cases and all of them start this way. You have until the end of the week to find the killer or be the scapegoat. With everyone antsy to see the killer jailed, or at least dead, Busset is secretly enlisting you to help whether you like it or not. After all, why would you be hastily targeted? Oh, don’t even think you can go that easily. Busset doesn’t believe you’re the one though. In fact, the chief believes you’re the serial killer due to your past criminal history. She confesses that you’re one of the suspects to the case. A month goes by before you’re back to work, despite your wound still being open and that night still fresh on your mind.īefore you can get truly get back into the swing of things, you’re confronted by a cop named Busset. Luckily for you, the serial killer wasn’t aiming to make you one of their newest victims as you’re the only one to survive the attack. It turns out that you were in an induced coma due to being attacked by Paris’ new serial killer. Next thing you know, you’re staring up at a hospital’s ceiling. Before you can see more than a hint of a dead body, everything goes dark. However, just as you step towards a wall to lean against, a lurking figure makes themselves known. After dropping off the latest passenger, you decide that it was high time to take a smoke break.
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